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Mass effect hardware audio
Mass effect hardware audio









mass effect hardware audio

tweak the EQ yourself.Īnd as for 3D sound. and if you need an EQ to make your sound card sound good, then its quality isn't that great. the only 'changes' EAX would make in these cases are no different to equalizers and reverb effects. While some of you are halfway there with the comments about quality, that comes down to the DPS's in the soundcard. you can find cracked/pirated versions of creatives alchemy on the web, which enable at least upto EAX 4.0 on any card via software.

mass effect hardware audio

anything done in hardware with audio, can be done in software. that means no 5.1 sound (remember all that crap about vista breaking surround sound in games? thats why. many games that used EAX, disabled software driven features in the sound if you had no EAX. you cant get EAX above 2.0 without being creative.Ģ. for many years the only way to get hardware accelerated sound was with EAX, and this goes into the flaws of EAX and why it fell down - and why we shouldnt miss it.ġ. This post is MOSTLY about EAX, but its related. I don't quite know how i managed to get such a top tier PC, I am not rich. Windows 11 pro 圆4 (Yes, it's genuinely a good OS) Razer Huntsman TE (custom white and steel keycaps) Logitech G Pro wireless + Steelseries Prisma XL

mass effect hardware audio

Logitech G560 |Razer Leviathan | Corsair Void pro RGB |Blue Yeti micĬorsair HX 750i (Platinum, fan off til 300W) Galax RTX 3090 SG 24GB: Often underclocked to 1500Mhz 0.737vĢTB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 Dual rad.Ģx32GB DDR4 3600 Corsair Vengeance RGB C18 TRFC704 (1.4V, SoC 1.15V Hynix MJR) Ryzen R7 5800X (PBO tweaked, 4.4-5.05GHz)ĮK Quantum Velocity AM4 + EK Quantum ARGB 3090 w/ active backplate. You should read it all tho, so you would understand exactly what I was talking about. The problem is WHY! WHY din the stupid retards from ms ditch all the support for 3D Sound and Hardware Accelerated sound in games?!? WHY?įor the youngsters that don't have a clue of what I'm talking about, I recommend them this interesting article. So why bother buying expensive cards supporting EAX, OpenAL, 3D SoundBack, Xear3D EX, etc, if the quality in games is on the same level with integrated sound. The programmers are not even bothering anymore with the sound in games, so even if the OpenAL standard provides some sound acceleration, the implementations are minimal at best, and even now I cannot think of any recent game that uses OpenAL instead of shitty flat DirectX Sound. 90% of the games today don't even have any sound options except the volumes, and this is really really sad. As an old PC game player, I have nostalgia for games like Unreal or Thief series, or even the first FEAR, where the 3D sound was a very important part of the game, more than today physics crap. I personally will never forget MS from completely ditching the 3D hardware accelerated sound from Vista. This is the best place to talk about this.











Mass effect hardware audio